Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > The Riverside Inn

Notices

Reply
 
Thread Tools Display Modes
Old Jun 17, 2011, 02:41 PM // 14:41   #1
Forge Runner
 
Swingline's Avatar
 
Join Date: Sep 2010
Location: Somewhere far away from you
Guild: The Mirror of Reason[SNOW]
Profession: W/
Advertisement

Disable Ads
Default Graphics Debate

Recently I ran into someone on another game and we debated on the graphics of Guild Wars. He believes Guild Wars is crap simply because it uses saturation and glow effects to look good but has a low polygon count. To me polygon count doesn't mean squat if the game looks as good as Guild Wars and puts less wear and tear on your video card. Seriously if it looks good and is durable who cares how it's made.

Opinions?
Swingline is offline   Reply With Quote
Old Jun 17, 2011, 02:57 PM // 14:57   #2
Academy Page
 
Shadar's Avatar
 
Join Date: Sep 2006
Location: Croatia
Guild: [ACID]
Profession: Me/
Default

To make the game look good turn off post process effects. I can't stand that fake bloom/glow look.
GW2 will hopefuly have support for HDR and other modern graphics features. Yes, it's all just eye candy but it's expected from high-budget titles these days.
Shadar is offline   Reply With Quote
Old Jun 17, 2011, 03:22 PM // 15:22   #3
Academy Page
 
Join Date: Nov 2010
Default

Quote:
Originally Posted by Shadar View Post
To make the game look good turn off post process effects.
That, seriously. I also feel that the game looks better when it's not trying to blind me.

On the first computer I played GW on, my video card didn't meet the minimum reqs for the game and removed a lot of the special graphical effects--more than what was later tied to the post processing effects box. The Jade Sea in particular on that card was beautiful, since it removed that weird smooth wax/plastic-looking layer on the sea, leaving it looking like an actual rough cut of jade. After I got another computer and had a card that met the reqs for the game and saw what the Jade Sea was designed to look like, I was really disappointed. They really overdid it with all the glowing plastic look everywhere. Even turning off post processing effects didn't make it look like it did on my old card. :/
Nyta is offline   Reply With Quote
Old Jun 17, 2011, 03:45 PM // 15:45   #4
Desert Nomad
 
Hobbs's Avatar
 
Join Date: May 2006
Guild: Organised Spam [OS]
Profession: W/
Default

Quote:
Originally Posted by Nyta View Post
That, seriously. I also feel that the game looks better when it's not trying to blind me.

On the first computer I played GW on, my video card didn't meet the minimum reqs for the game and removed a lot of the special graphical effects--more than what was later tied to the post processing effects box. The Jade Sea in particular on that card was beautiful, since it removed that weird smooth wax/plastic-looking layer on the sea, leaving it looking like an actual rough cut of jade. After I got another computer and had a card that met the reqs for the game and saw what the Jade Sea was designed to look like, I was really disappointed. They really overdid it with all the glowing plastic look everywhere. Even turning off post processing effects didn't make it look like it did on my old card. :/
I had the exact same experience with The Jade Sea after upgrading my GPU. I

The graphics in GW are not bad enough for me to notice or for it to impact on my playing experience, and that's what matters.
Hobbs is offline   Reply With Quote
Old Jun 17, 2011, 03:53 PM // 15:53   #5
Furnace Stoker
 
Verene's Avatar
 
Join Date: Jan 2009
Guild: [SOTA]
Profession: D/
Default

Graphics are always a secondary concern for me in a game. Pretty graphics won't make a terrible game good.

GW's graphics are perfectly fine, especially considering how old the game is. No, it doesn't exactly stand up to today's standards, but it's a 6 year old game designed to be able to run on any mid-range computer at that time.

So, with that in mind, I'd say that GW's graphics are actually pretty amazing, since they still look damn good.
Verene is offline   Reply With Quote
Old Jun 17, 2011, 03:54 PM // 15:54   #6
Forge Runner
 
Join Date: Feb 2006
Default

It's all taste really. The fact that almost every game has blooming and other "cheap" lightning effects goes the show it's either very effective time/efficiency wise or has the better overal customer satisfaction degree.

I, personally, don't mind bloom or other cheesy effects. If the game looks great, it looks great. I also often scratch my head when people start bashing on bloom, but praise other just-as-cheap effects getting used in the same game. (Smears, Image Burns, etc.. All that good stuff that adds "realism")

GW is designed to be a fantasy world, as are most other games. I don't mind having blooming effects everywhere, being unrealistic for our physical world -but realistic for that world nontheless- because it just adds that little bit to completely take you away from reality, for me anyways.

It's all taste, no definite truths. All we can do is hope Anet will give us a large range of abilities towards customizing our graphic settings the way we please, then everyone is happy...
Killed u man is offline   Reply With Quote
Old Jun 17, 2011, 04:05 PM // 16:05   #7
Desert Nomad
 
Join Date: Apr 2007
Default

Quote:
Originally Posted by Swingline View Post
He believes Guild Wars is crap simply because it uses saturation and glow effects to look good but has a low polygon count
If he really believes high polygon count is what makes a game "good"... then my opinion:

Don't waste your time trying to have a "debate" with him.
Riot Narita is offline   Reply With Quote
Old Jun 17, 2011, 04:10 PM // 16:10   #8
Desert Nomad
 
RedDog91's Avatar
 
Join Date: Oct 2007
Location: Farming for Nick gifts
Profession: R/
Default

Quote:
Originally Posted by Verene View Post
Pretty graphics won't make a terrible game good.
+1
its a shame so many MMOs are focusing on over-hauling their visuals and leaving their gameplay to rot.
RedDog91 is offline   Reply With Quote
Old Jun 17, 2011, 04:13 PM // 16:13   #9
Frost Gate Guardian
 
Join Date: Sep 2010
Default

Great detailed artwork > cranking the hell out of the polygon-count.

GW looks great.
Anaraky is offline   Reply With Quote
Old Jun 17, 2011, 04:15 PM // 16:15   #10
Forge Runner
 
Swingline's Avatar
 
Join Date: Sep 2010
Location: Somewhere far away from you
Guild: The Mirror of Reason[SNOW]
Profession: W/
Default

The bloom/glow effects do not bother me one bit. I actually like the waxy look of the jade sea but thats me.

Quote:
Originally Posted by Riot Narita View Post
If he really believes high polygon count is what makes a game "good"... then my opinion:

Don't waste your time trying to have a "debate" with him.
It was a silly 1 minute debate :P

Just wanted to see what GW player thought.
Swingline is offline   Reply With Quote
Old Jun 17, 2011, 04:19 PM // 16:19   #11
Forge Runner
 
Join Date: Apr 2007
Guild: DMFC
Default

A good game to me has nice graffics but over the top graffics.
99% of the time i use lowest settings altho i have a 512mb card which can handle everything on full - but when im fighting i dont have time to sit and think how gd that grass looks or how the stream looks.
Most of the time im focused on what im doing - ask a driver if he can tell you what plants/adverts/buildings he passed as he drives along and usually they say they cant really - its all the same as we are focused on what we are doing rather than surroundings.
Tho ive never played WoW and gameplay isnt the issue but graffics wise - give me gw anyday as chrs look gd rather than poor cartoony things that a 9yr draws.

On a side note - graffics isnt everything as many of us may remember 2 great classic games from ages gone - Doom and Duke Nukem series , now they wasnt super duper graffic games but they actually got you hooked on the game regardless of its looks and most players always went bk for more and revenge :P
Spiritz is offline   Reply With Quote
Old Jun 17, 2011, 04:27 PM // 16:27   #12
Frost Gate Guardian
 
Join Date: Apr 2011
Location: Rio de Janeiro
Guild: [Lost]
Profession: Mo/
Default

Cool graphics are nice, but the game is what counts, far cry 2 has great graphics, but the game isn't that nice.
VikingHaag is offline   Reply With Quote
Old Jun 17, 2011, 04:34 PM // 16:34   #13
Forge Runner
 
Enchanted Krystal's Avatar
 
Join Date: Feb 2011
Location: In a Kurzick retirement village, reminiscing about Magmas shields......
Guild: GW1 アoo アugs アlan [ァアァ] ~ GW2 Teh Academy [PhD]
Profession: D/Me
Default

Quote:
Originally Posted by Nyta View Post
That, seriously. I also feel that the game looks better when it's not trying to blind me....
I did not believe you, so I tried it & wow yup heaps better with the post processing option off. Now with the added high rez in towns & outposts, it's not needed, IMO.

Enchanted Krystal is offline   Reply With Quote
Old Jun 17, 2011, 04:56 PM // 16:56   #14
Forge Runner
 
Iuris's Avatar
 
Join Date: Nov 2006
Guild: Crazy ducks from the Forest
Profession: W/
Default

Guild wars 1 graphics are a magnificent example of how to achieve impressive results on a low end machine by using artwork and a few strategically placed effects rather than making a complex and demanding engine that generates those effects "naturally".

Since GW1 has to run on low end machines, I fully support the direction it has taken.
Iuris is offline   Reply With Quote
Old Jun 17, 2011, 05:00 PM // 17:00   #15
Wilds Pathfinder
 
Lest121's Avatar
 
Join Date: Apr 2007
Guild: Army of Darkness
Profession: A/Mo
Default

GW graphics is great for an old game....
Lest121 is offline   Reply With Quote
Old Jun 17, 2011, 05:09 PM // 17:09   #16
asb
Frost Gate Guardian
 
asb's Avatar
 
Join Date: Apr 2008
Location: Europe
Profession: Me/
Default

You don't need a high poly count and hyperrealism for game visuals to look good.
asb is offline   Reply With Quote
Old Jun 17, 2011, 05:09 PM // 17:09   #17
Jungle Guide
 
Join Date: Aug 2007
Default

Quote:
Originally Posted by Iuris View Post
Guild wars 1 graphics are a magnificent example of how to achieve impressive results on a low end machine by using artwork and a few strategically placed effects rather than making a complex and demanding engine that generates those effects "naturally".

Since GW1 has to run on low end machines, I fully support the direction it has taken.
This - no GW does not take advantage of the more powerful systems most have today. But it did an amazing job of using the resources most players had available more than half a decade ago. "Good" doesn't mean using most system clogging advantages of the high end user. It means making sure the largest number of people can enjoy a a nice looking and playable game. This GW did par excellence.
Tom Swift is offline   Reply With Quote
Old Jun 17, 2011, 05:21 PM // 17:21   #18
Academy Page
 
shoesbags's Avatar
 
Join Date: Mar 2009
Profession: Mo/Me
Default

I just want to link this: http://www.escapistmagazine.com/vide...-vs-Aesthetics

Guild Wars has dated graphics, but beautiful aesthetics. I still think Guild Wars is one of the best looking games on the market, and it's what...a little over 6 years old now?

Quote:
Originally Posted by asb View Post
You don't need a high poly count and hyperrealism for game visuals to look good.
argh ;]
shoesbags is offline   Reply With Quote
Old Jun 17, 2011, 05:46 PM // 17:46   #19
Grotto Attendant
 
makosi's Avatar
 
Join Date: Mar 2006
Location: "Pre-nerf" is incorrect. It's pre-buff.
Guild: Requirement Begins With R [notQ]
Profession: Me/
Default

It has always surprised me as to how GW can look so good with a distinctly mediocre graphics card. It makes other games a visual disappointment if you switch over.
makosi is offline   Reply With Quote
Old Jun 17, 2011, 06:04 PM // 18:04   #20
Lion's Arch Merchant
 
thedarkmarine's Avatar
 
Join Date: Mar 2006
Default

half-life 2 is laughing at the pathetic standards in this thread
thedarkmarine is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 07:08 PM // 19:08.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("